Ian & José are joined by Marc Majcher to discuss how we develop & pursue both in- and out-of-character aspirations. What makes a goal, and how can having one drive play? Along the way we talk about how closely we identify with our PC’s, and peer briefly into using techniques from improv theatre to improve our gaming.
Timecodes: 0:01:30 Pick Your Poison 0:09:55 Setting character goals 0:18:55 Goals & Plot 0:25:44 How do games help us form goals? 0:36:37 Instrumental play & balancing goals between PC's 0:42:08 Finding goals through improv & PC embodiment 0:48:52 Unconscious PC motivation 0:52:24 Generic systems & stock tropes 0:59:33 Pearls of Wisdom 1:03:13 Outro