Roll for Mutation: Post-Apocalyptic TTRPG History: Ep. 2 Twilight 2000

In our second episode of Roll for Mutation, a look at the history of Post-Apocalyptic TTRPGs, we tackle Twilight 2000 from GDW, focusing on those original editions but with some discussion of Twilight 2013 and Twilight 2K. Hosts Lowell Francis and Marc Majcher cover the extended history of the game and how it desperately raced to keep itself contemporary. We talk about what Twilight 2000 is, where it fits in gaming history, why there used to be a "Men's Adventure" section in bookstores, and our general thoughts about the game.

References
Twilight 2000 on Wikipedia
Twilight 2000 on RPG Geek
Grognardia on Twilight 2000, Merc 2000
RPGNet Review of Twilight 2013
Designers & Dragons Volume 1 The 1970s

For other shows like this, check out Roll for Origin: Supers TTRPG History.

Marc Majcher is an award-winning game designer, performer, educator, director, woodworker, writer, and all-around goblin-man recently relocated from Austin, Texas to East Lansing, Michigan. You can find their RPGs and larps inspired by the works of Philip K Dick, a bird apocalypse, eldritch startup cults, viral videos, and much, much more at https://majcher.itch.io/ and everything else at https://majcher.com/.

Lowell is the designer and co-author of Hearts of Wulin. He's the ENnie-winning creator of the Age of Ravens blog and community manager for the Open Hearth Gaming Community.

You can find Lowell's work on YouTube, on Itch.io, and on DriveThruRPG.

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Music: Here Comes the Night Karl Casey @White Bat Audio

00:00 Introduction: Twilight 2000
01:43 What is it?
08:34 Gaming History
16:46 The Media Context
21:44 Our Thoughts 
Roll for Mutation: Post-Apocalyptic TTRPG History: Ep. 2 Twilight 2000
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